On this page you'll find links to all of the materials and resources used to teaching computing to the Year 3 pupils in the school.
For this topic, children will learn what Algorithms are, and design one of their own that describes an everyday task, such as getting ready for school in the morning.
Once this has been done we then move onto creating simple algorithms to guide a robot through a maze. Children work in pairs so solve the three mazes and then design their own for their partner to solve.
Once they have completed this, children will then move onto complete 'The Hour of Code' challenge from Code.org
For this topic, children will apply what they have learned in Topic 1 to create their first game in Scratch, a recreation of the game 'Pong'.
Children will be invited to remix the game in the following ways:
- Change what the ball looks like.
- Change the score if the ball touches the paddle - Click here to see an example.
- Add music that plays when the green flag is clicked.
- Add another ball using the duplicate tool - Click here to see an example.
- Increase the speed of the ball each time it hits the paddle - Click here to see an example.
- Turn it into a two player game (Advanced) - Click here to see an example.
For this topic, children will progress onto making 3D games in Kodu, another free software tool.
To complement their work about the Pyramids, the year 3 pupils will be using this base template to make a game set in and around the great Pyramids: